[ad_1]
In the game, the mecha Pilots often have work allowances for dying in their seats. The mechanical windshield is covered with bullets and spider webs, the weapon is overheated, the energy core is depleted of uranium, and the legs leak hydraulic fluid in any recent landscape in which they are fighting. Usually these machines just explode and the player respawns on the map. Overwatch, Titanfall, And various call of Duty Iteratively use multiplayer mech combat to play to their advantage (and suspend the player’s suspicion). Everything is fun and gaming, but how often do you think about the long-term safety, maintenance, and unexpected side effects of giant robots? If these mechas are real, many things will change-many things can go wrong.
Although fictional mechas come in various shapes and sizes, the widely used bulky humanoid mecha designs are most common in games and life. As we see in real life, we try to build what we like in fiction That kind of giant mecha. From Japan 1:1 ratio of diving city is as high as to 2017 U.S.-Japan giant robot showdown To popular movies and media such as Pacific Rim, Power Rangers, Even Camp Robot Yorks, The mech designs that capture our imagination are essentially armored humanoids, just size. But all four experts we interviewed, from real-life machinery manufacturers to heavy machinery designers, agreed that famous human figures should be discarded from the beginning.
“Why do two feet suck?” asked Jon Pope, a heavy machinery industrial designer. “Unless you put big feet on it, it’s floating and ground compaction, really.” Few urban environments are built for the heavy and concentrated mass steps of machinery like this. fall out‘s Liberty Prime-sidewalks will collapse, basements or tunnels will become huge potholes.
Communications director Erol Ahmed (Erol Ahmed) said that the natural environment will not be much better. Built-in robot, An unmanned construction robot company. “The soil is not strong; if it is sand or clay, their weight density is different.” If the battlefield is silty clay or loam, testing the material and redistributing the weight accordingly is not the most urgent goal of biped mechas in combat. , But if its pilots want to survive, they need to do so.
Pope saw three solutions to bipedal mechas in real life: large shoes similar to metal clown boots, multi-legged mechas that look more like caterpillars or worms, or mechas that use pedals instead of legs. “Ultimately, I will argue that if you want a robot that can destroy everything, I will build a huge bulldozer,” Pope said. He lives by designing giant bulldozers; the design makes sense.Shagohot Metal Gear Solid 3 The machine called Treading Behemoth was designed to use threaded pedals instead of Metal Gear’s chicken legs, and the design was more stable (that is, until Solid Snake bombed it).
But especially on the pedals, driving machinery can be hellish for the rider. According to Jon Pope, operators of industrial vehicles, such as wheeled tractor scrapers or wood fellers, can only drive machines for a few years. “After that, your body really can’t handle it anymore,” he said. Demolition vehicles can be the same (and similar to mechas in terms of destruction targets). “You keep hitting the wall all day long,” Pope said. “This may be a day’s carnival trip.”
This is consistent with the experience of two game-inspired mechas built in real life. When the CEO of this giant machinery company Matt Oehrlein (Matt Oehrlein) Super robot, Began to design two mechas made by his company. His Polaris was driven in a 1995 computer game Mecha Warrior 2: Battle of the 31st CenturyAlthough the mech in the game is bipedal, the stability makes him turn to the pedals. When he sits in the pilot’s seat, his mech shakes a lot. Starting and driving is like riding a roller coaster or carnival to him, not driving. “The engine started, it made a roar, and the whole robot was shaking. There are large hydraulic hoses with 3000 psi hydraulic oil. I don’t know, they are only a foot away from your spine. If the hose bursts, really Bad things are happening,” Oehrlein said. “Most of the fear comes from the unreliability of the system.”
Unreliability is a serious problem for mechas of any size-even if we consider them to be “simple” weapons used in robot fighting competitions, such as Combat robot. Fins, spinners and grabbers are complex tools that may be damaged during the game, according to Combat robot Judge Lisa Winter. Throughout the show, the robot is broken and the operator does not know why. Adding flamethrowers, ion cannons, and large rocket missiles to an already complex giant mecha may only lead to more errors and inexplicable failures.Mechas with a simpler design and fewer moving parts are best for reconstruction today: think about it half lifeDog or AlienFor example, Power Loader.
[ad_2]
Source link