The talking mouse has taken over the game


Plot TTRPG show Dimension 20 It also started in 2018. Although Mulligan had the idea of ​​murdering mysterious animals from the beginning, the series was not produced until 2021: All 10 episodes of whodunit are now on air. This is the second Lilliputian activity D20And the other one is from last winter Small robbery, Combined with the distortion of the D&D type Eleven Arhats with Borrower.

Other Lilliputian games entered sideways. TTRPG Humberwood Mainly deal with anthropomorphic birds, based on illustrators High Fantasy Chicken and Owl Art by Leesha Hannigan. Mouse rider The mouse settings used by designer Isaac Williams for home games were adapted into a dense, detailed rule book. Home of the Wanderers It is a game drafted by Dragon, which aims to deal with the trauma of the pandemic through a system without combat. Its design is cordial and bittersweet. These games are deeply rooted in the stories we might grow up, which is very helpful.

Nostalgia factor

In the analysis of children’s literature Feel like a child, Author Jerry Griswold (Jerry Griswold) outlines five recurring themes in children’s stories: comfort, compactness, liveliness, horror and lightness.The first three are particularly important to the Lilliputian game, as Griswold’s example shows: a comfortable underground badger nests in Liulinfeng, Stuart Little and the small, thoughtful talking animals of his toy car Doctor DoolittleGriswold writes that children are attracted to these themes because of how many of their favorite activities include these elements (building a pillow fortress, usually small, and seeing the entire universe as “full of life and full of companions” )-And adult literature is less and less pure and comfortable happy moments. But adults still like to imagine that they live in a badger den or have a few animal companions (see: Animal Crossing, Despereaux’s Story, Paddington 2.) Simulation games cater to this need.

In addition to the pure pleasure brought by comfortable small activities, the Xiaorenguo children’s literature for centuries has also created a nostalgic warehouse for designers and players: Mouse and Murder Taken from Liulinfeng with Beatrice Porter; root Taken from Launch boat, Mouse guard, And Disney’s Robin Hood; Mouse rider Taken from Thorn hedge, rescue team, And Ghibli Alietti. Red wall Found a way to dive into most games, because the Brian Jacques series is very popular, especially for kids in the 90s.

“Nostalgia Red wall It’s pretty high now,” root Player Evelyn Ramiel told WIRED through Discord. “and root Set what people like since they were kids (including me) Red wall And eliminated many more uncomfortable social influences Red wall Yes (ethical coding for all animal species). All the design teams interviewed for this story took special care not to code animal factions and species for real-life culture. This move Root Cause: RPG Designer Mark Truman said that without introducing the concept of racial attributes, dark elves or orcs, it helps to retain fantasy fables in the game world. “I think one of the main reasons why Animal Kingdom games are performing well now is the desire to get rid of races that are usually difficult to reimagine in traditional fantasy environments,” Truman said.

“Usually the human body is a very political place, inevitably,” Long explained. The Lilliputian game “allows distance, but also allows intimacy, where you can talk about what it means to be a human being.”

Explore new genres through mice

The Lilliputian type may be escapist, but more often it can use its disconnect from humanity and reality to help players understand what they really want to do in the fantasy world. “Home of the Wanderers It’s the only game that allows my character to take a relaxing nap,” said player Logan Timmins. “As a player, I really like this choice and will do it again. “Your board game can be dedicated to herding bees, tidying up fox dens, and collecting acorns for the squirrel commune feast-it doesn’t have to be more complicated or violent. During the quarantine period, the popularity of Lilliputian games further increased. This is no coincidence, coupled with the core aesthetics of Shanzhai and its often strangely dominated appreciation of selected homes and comfortable spaces.

“I think part of the reason why queer players in the RPG scene are interested in exploring the pastoral fantasy genre is because it places great emphasis on communities and the physical spaces in which these communities are located,” root with Home of the Wanderers Player Nick Eggers explained on Discord.

Designer root The Lilliputian aesthetics are used for the opposite purpose: they have a cruel, asymmetrical wargame type board game, a space usually inhabited by armored tanks and dragons. “The core issue of letting two people play together Axis and allies It’s that you have to choose which of you is a Nazi at the beginning of the game,” said rootIllustrator Kyle Ferrin. This is a serious obstacle to playing games. rootThe world of Bird Dynasty, the otter swimming coach, and the cutest possum with a sword I have ever seen have attracted thousands of players to participate in wargames. The comfort after baking provides players with more leeway, allowing them to take violent actions and discover whether this is pleasant for both parties-if you are killed by a cute possum, your army is more It is easy to be murdered, and this formula can be applied to almost any game.



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