Like a religious prophet, Big tech celebrities are preaching The arrival of the next internet. According to their gospel-Blog post go through Technology Company with adventure capitalist Similarity-Tomorrow’s cyberspace will be supreme, detached, immersive, 3D, and all of these will be folded together, and the different sites and services on which we live and die will gather in a kind of love . It will be a super platform that brings together sub-platforms: social media, online video games and easy-to-life applications, all of which can be accessed through the same digital space and share the same digital economy.
Virtual reality companies say you will get there through VR headsets, and augmented reality companies say you will wear AR smart goggles.The childish passion for science fiction fueled their piety, and these missionaries called this vision Metaverse, Based on Neil Stephenson’s 1992 dystopian novel avalanche.
Back to when Stephenson At the time of writing his book, the Internet is a handful of weird asteroids connected by the gravity of server technology. Novice developers have built basic websites using HTML and HTTP. soon, friends The fan site and the Texas Internet consultation page are separated from the gorgeous GeoCities.com full of Broadway lyrics. From this scattered solar system, web browsers like Mosaic were born, and then Netscape, to solve the problem of information classification and aggregation.
The meta-universe originally conceived by Stephenson focuses on a three-dimensional digital street with virtual real estate, where the avatars of users can hang out, meet and do business, and find space and each other. It is operated by a company called Global Multimedia Protocol Group, which uses its funds to serve as the backbone of 3D cyberspace.
The starry-eyed futurists in the 1990s accepted this idea superficially, turning users into avatars in isolated cyberspace such as Activeworlds. The other half of the vision-the important half-is to connect to cyberspace, which they cannot do.
The metaverse must be interoperable; the digital services related to it must be pieced together, like a quilt, to form its structure. Venture capitalist Matthew Ball Write often On the metaverse, he said: “Interoperability actually requires companies to release their control over proprietary formats, or to adopt a completely open source format.”
In the early 2000s, a large number of open source metaverse projects appeared to solve the problem of splicing existing virtual worlds together.If the code is free and accessible to everyone, then any avalanche Fans with some expertise can open their own alleys in Metaverse.If the Internet remained frozen in its early form, one could easily imagine that it would produce a porous and equal meta-universe: a 50-year-old Barbie doll avatar walked directly from her Second Life dream home to Sephora’s VR boutique. , Where she used the gold she earned to buy digital mascara World of Warcraft.
But those open Yuan Festival projects never started. “The enthusiasm for interconnection is not high, partly because it really has no motivation,” said Philip Rosedale, founder of Second Life publisher Linden Lab. “As a company, we try to make money.”
By the mid-2000s, it was clear that money was not used to build personal websites; it was dedicated to building information classifiers, channels, aggregators, and publishers—open enough to expand user-generated content, but closed enough to make huge profits . Carl Gahnberg, senior policy adviser at the Internet Society, said: “Some online services have begun to have a truly global user base, and with that comes a global infrastructure dedicated to optimizing their needs.”
This is the evolution from Web 1.0 to Web 2.0. In the past 30 years, with the support of fewer and fewer corporate giants, the severity of the integration has brought the cyberspace together. The weird asteroids come together and collide to form larger planets, and collide again to form stars and even black holes. Facebook eats Instagram and WhatsApp; Amazon has annexed two dozen e-commerce sites. Only a few super-large players control and approve the celestial movement of billions of users.This is how Big technology has become bigger.