About’Sable’: “You will see that other tasks in the game are a bit silly”

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WIRED: Tell me about the evolution of the game from GIF pornography to the present.

Gregorios Keciliotis: In 2018, we showed The first trailerIn some respects, we may have indicated that this is too early. At that time, we only entered the full-scale development phase for only three months. It took a month to prepare the trailer for the demo. So you know, it’s really early.

Before we signed with the publisher, the initial idea of ​​the game was that we liked its genre, and we thought it was not commercially viable. We just plan to work for it for six months and put it there. Then we had a publisher, and it became a slightly larger project. We signed the Game Pass agreement, which gives us a sense of security and can spend more time on this project. In addition, we are a small team that makes open world games. In retrospect, it was a very bad decision. But I think it will pay off. We have been able to expand our internal team and bring in many people. But we are not a 20-person full-time shooter or anything. Its scale is still small.

We have always been cautious about the extent to which we talk about specific features. Again, like everything we show on Twitter, I will only show content that has been in the game for at least a year. I want this game to be a mystery to people. I hope people come here with an impression of recklessness.But on the other hand, if you are too vague or too loose, people will start to project [additional features and gameplay] When it comes to your project, you must be careful.

WIRED: Can you talk about releasing the game as a demo?

GK: One of the great benefits of completing the demo recently is being able to actually show people what the game is. Because, you know, in the beginning, people were like, “Oh, is this a racing game?” No, that’s not right. Although it was when the first trailer was released, because you can’t even get out of the car. We basically started a completely different project to make non-bicycle parts.

I think the demonstration is also a product of the Covid-19 pandemic. Otherwise, we would go to the event and sit next to a building, and say: “Play for half an hour.” We might not spend time figuring out how to make it run on other people’s machines. This is much like a mini game release.

Wired: Comparison of other interviews sable arrive Breath of the wilderness. From the demonstration, I think they are actually very different. What do you think of the comparison?

GK: The core system has a lot of similarities, I think we learned a lot from the structure BOOTW. This is a game that greatly inspired us, because it does a lot of exploration. We do not have any physical system or combat system. The atmosphere is a bit different. I think this is also difficult to talk about, because you don’t want to compare it too much with such a game. Because, again, expectations will be wrong.

sable It’s more like an adventure game. It’s a little bit colder.One thing we really want to do is to design a game that allows players to truly feel the sense of mystery, maybe that atmosphere comes from Shadow of giant, Which is much quieter than similar things Breath of the WildYou can ride long distances, encounter few things and keep peace with them, but where they have these incredible boss sequences, we don’t even have them, we have to rely more on the atmosphere. When you talk about inspiration, it’s like, “What do I like? So what do I want to invest in my life?”

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