After announcing that Facebook’s parent company would change its name in a shift to Metaverse, a number of projects have begun similar moves into the virtual space, from buying property to testing the limits of what this universe has to offer.
Visiting Disneyland…in the Metaverse?
The entertainment company behind some of the world’s most popular theme parks A recent patent was granted For “virtual world simulators in real world venues”. Although the Los Angeles Times report Disney “currently has no plans” to use the simulator in the near future, and the app does suggest that Disneyland and Disney World visitors may end up in the US, Hong Kong, China, France and Japan.
The technology will work by tracking visitors using their phones and generating and projecting personalized 3D effects onto nearby physical spaces, such as walls and other objects in parks.According to patent filing, Disney may have forays into Metaverse Can “Give users a realistic and highly immersive, personalized 3D virtual experience without requiring those users to wear augmented reality AR viewing devices.”
K-pop in the Metaverse?
Metaverse concert organizer animal concert on Monday Announcing that an agreement has been signed Partnership with Korean unicorn Kakao’s Klaytn network as part of a plan to increase its exposure in the country’s entertainment industry. Colin Fitzpatrick, CEO of Animal Concerts, said, “Klaytn’s primary goal is NFTs and the Metaverse.”
“Technical constraints limit how many people can actually attend concerts in the metaverse,” Fitzpatrick said of scalability issues. His goal is to build a network of virtual venues on the existing and new Metaverse platform to host a variety of talented concerts, seemingly including K-pop artists.
Second Life creator returns as project grows
Linden Lab, the company behind the virtual online world Second Life, announced Thursday that founder Philip Rosedale will rejoin the project Served as a strategic advisor with members of the Metaverse team at San Francisco-based VR company High Fidelity. According to the company, the addition of new and old talent will help Second Life enter the metaverse.
“Virtual worlds don’t need to be dystopian,” Rosedale said. “Big Tech giving away VR headsets and building virtual worlds on its ad-driven behavior modification platform isn’t going to create a magical one-digital utopia for everyone.”
Launched in 2003, Second Life was one of the first virtual world experiences before the connection of modern social media platforms like Facebook, Twitter and Instagram. Rosedale stepped down as CEO of Linden Labs in 2008 before founding High Fidelity in 2013. His return could mark a major milestone in incorporating new metaverse-themed ideas into existing platforms:
— Andrew Oleksiuk (they/them) (@Andrew_Oleksiuk) January 13, 2022