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Dublin, January 17, 2022 /PRNewswire/—— “Global Volumetric Video Market by Volumetric Capture (Hardware, Software, Services), Application (Sports, Events, Entertainment, Medical, Advertising, Education), Content Delivery and Region – Forecast to 2026” report added to ResearchAndMarkets.com’s supply.
The global volumetric video market is expected to grow from $1.5 billion reach in 2021 $4.9 billion By 2026, it is expected to grow at a CAGR of 26.9% from 2021 to 2026.
Several key factors driving the growth of this market are surging demand for enhanced game viewing experience, increasing demand for 3D/360 content in entertainment, surge in content delivery devices driving the demand for 3D content, retail and electronics industry adoption of AR demand is growing. Business sector brought on by COVID-19, and increased investment in AR/VR ecosystems.
The hardware segment is expected to hold the largest share of the volumetric video market during the forecast period. The number of cameras used in volume capture studios varies from two to over a hundred.
A major factor driving the growth of the volumetric video hardware market is the growing number of studios built by major players for sports, film production, gaming, medical, and advertising applications. Avatar Dimension (US), Metaverse XR studio (UK), Volumetric Capture Stage (US), Korea Immersive Studio (South Korea), Jump Studio (South Korea) and volumetric video studio – Kawasaki (Canon) (Japan) is one of the most recently opened volume studios in 2021 and 2020.
The volumetric video market for medical applications is expected to grow at the second highest CAGR during the forecast period. This can be attributed to the increasing use of holograms in medical imaging by surgeons…
The full story is available on Benzinga.com
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