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SAN FRANCISCO, July 4, 2022 /PRNewswire/ — A new market study published by Global Industry Analysts Inc., (GIA) the premier market research company, today released its report titled “Mobile Gaming – Global Market Trajectory & Analytics”. The report presents fresh perspectives on opportunities and challenges in a significantly transformed post COVID-19 marketplace.
FACTS AT A GLANCE
What’s New for 2022?
- Global competitiveness and key competitor percentage market shares
- Market presence across multiple geographies – Strong/Active/Niche/Trivial
- Online interactive peer-to-peer collaborative bespoke updates
- Access to our digital archives and MarketGlass Research Platform
- Complimentary updates for one year
Edition: twenty one; Released: June 2022
Executive Pool: 26126
Companies: 262 – Players covered include Activision Blizzard Inc.; CyberAgent Inc.; Electronic Arts, Inc.; GungHo Online Entertainment Inc.; Microsoft Corp.; NetEase Inc.; Niantic Inc.; Tencent Holdings Ltd.; The Walt Disney Co.; Ubisoft Entertainment; Nintendo; Zynga; TakeTwo Interactive and Others.
Coverage: All major geographies and key segments
Segments: Device (Smartphones, Other Devices); Genre (Strategy & Brain, Action & Adventure, Arcade, Sports, Other Genres)
Geographies: World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Spain; Russia; Rest of Europe; Asia-Pacific; Australia; India; South Korea; Rest of Asia-Pacific; Latin America; Argentina; Brazil; Mexico; Rest of Latin America; Middle East; Iran; Israel; Saudi Arabia; UAE; Rest of Middle East; Africa.
Complimentary Project Preview – This is an ongoing global program. Preview our research program before you make a purchase decision. We are offering a complimentary access to qualified executives driving strategy, business development, sales & marketing, and product management roles at featured companies. Previews provide deep insider access to business trends; competitive brands; domain expert profiles; and market data templates and much more. You may also build your own bespoke report using our MarketGlass™ Platform which offers thousands of data bytes without an obligation to purchase our report. Preview Registry
ABSTRACT-
Amid the COVID-19 crisis, the global market for Mobile Gaming estimated at US$104.3 Billion in the year 2022, is projected to reach a revised size of US$160.1 Billion by 2026, growing at a CAGR of 11.9% over the analysis period. Smartphones, one of the segments analyzed in the report, is projected to grow at a 12.5% CAGR. The mobile technology boom in past years has revolutionized the industry. The industry has evolved into HD games with premium visuals and solid interaction with catching storylines from pixelated graphics and negligible interactions. With the constant enhancement in mobile technology, the gaming mechanism has become more complex. Currently, there are a plethora of games available …
Full story available on Benzinga.com
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