Gaming Projector Market to Accrue $2.4 Bn, Globally, by 2031 at 8.4% CAGR: Allied Market Research – QNT Press Release


Rise in popularity of advanced gaming technologies drives the growth of the global gaming projector market. Moreover, a prominent increase in disposable income in developing countries will further boost global market trends.

PORTLAND, Ore., Sept. 12, 2022 /PRNewswire/ — Allied Market Research recently published a report, titled, “Gaming Projector Market by Technology (Digital Light Processing (DLP), Liquid Crystal Display (LCD), Liquid Crystal on Silicon (LCoS)), by Resolution (1080P Resolution, 4K Resolution), by Application (Commercial, Household): Global Opportunity Analysis and Industry Forecast, 2021-2031.” As per the report, the global gaming projector industry was estimated at $1.1 billion in 2021, and is set to reach $2.4 billion by 2031, growing at a CAGR of 8.4% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chains, regional landscapes, and competitive scenarios.

Download Sample Report (Get Full Insights in PDF – 259 Pages) @ https://www.alliedmarketresearch.com/request-sample/17524

Drivers, Restraints, and Opportunities

Rise in popularity of advanced gaming technologies drives the growth of the global gaming projector market. Moreover, a prominent increase in disposable income in developing countries will further boost global market trends. Nonetheless, huge costs related to gaming accessories can create hindrances in the expansion of the global market. However, the huge demand for short-throw gaming projector solutions in the household sector and the popularity of esports gaming activities globally is predicted to provide lucrative growth opportunities for the market across the globe. In addition, the improvement of telecom infrastructure is expected to open new facades of growth for the market globally during the forecast period.

Covid-19 Scenario:

  • The COVID-19 pandemic favorably impacted the growth of the global gaming projector market due to an increase in demand for gaming solutions in households and the commercial sector.
  • The increase in demand for in-home entertainment solutions and the rise in e-commerce activities during the COVID-19 pandemic enhanced the scope of the growth of the global market.

Scope of the Report: –

Report Attribute

Details

Revenue forecast in 2031

$2.4 billion

growth rate

8.4% from 2022 to 2031

Forecast period

2021-2031

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Regional scope

North America, Europe, Asia Pacific, Latin America, MEA

Country scope

US, Canada, Germany, UK, France, Italy, Spain, Japan, China, India, South Korea, Australia, Brazil, Mexico, South Africa, Saudi Arabia

Key companies profiled

Acer, Benq, Barco, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, …

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