Board Games Market Size to Grow by USD 2.56 billion | Rapid Improvements in Content and Gameplay to Drive Growth | Technavio – QNT Press Release

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This report analyzes the board games market by product (tabletop, card and dice, and role-playing), distribution channel (offline and online), and geography (Europe, North AmericaAPAC, MEA, and South America)

NEW YORK, July 5, 2022 /PRNewswire/ — Board games refer to games played on pre-marked board surfaces and involve the use or movement of counters, tokens, cards, and dice. The global board games market size is expected to grow by USD 2.56 bn from 2020 to 2025. Moreover, the growth momentum of the market will accelerate at a CAGR of 7.30% during the forecast period, according to Technavio’s latest market report.

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Board Games Market: Major Growth Drivers and Trends

Rapid improvements in content and gameplay are driving the growth of the market. Manufacturers are coming up with story-driven board games to offer immersive experiences. Licensing deals between board game developers and popular movie and TV franchises have also led to the development of story arcs and character updates in board games Moreover, there have been frequent updates in illustrations and gameplay in classic board games such as Monopoly, Scrabble, Clue, and Life.

The increasing digitization of board games is a trend in the market. Board game publishers are incorporating mobile applications as part of the gaming experience. Popular board games such as The Settlers of Catan (Thames & Kosmos) and Mansion of Madness (Asmodee Holding) have mobile applications that help in various aspects of game setup and gameplay management.

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Board Games Market: Key Vendor Offerings

  • Asmodee Holding – The company and its subsidiaries, such as Fantasy Flight Games and Days of Wonder, offer a range of board games that include Arkham Horror, Civilization Board Game, and Cosmic Storm.
  • Atlas Games – Key offered products by the company include The White Box and Godsforge.
  • Clementoni Spa – Key offered products by the company include El Gran Reto and El Gran Reto – Deportes.
  • CMON Ltd. – Key products offered by the company include Massive Darkness, Rising Sun, Zombicide: Green Horde, and The World of SMOG: Rise of Moloch.
  • Franckh-Kosmos Verlags-GmbH & Co. KG – Key offered products by the company include Lost Cities The Board Game and The Dungeon.

Board Games Market: Vendor Landscape

The global board games market is fragmentedwith the presence of several international and local vendors. Competition among vendors is moderate, as product offerings are highly differentiated in nature. Several suppliers provide materials and technology to vendors at competitive prices. Established international vendors enjoy a competitive advantage from product differentiation and strong investment capacities.

Reasons to Buy Board Games Market Report:

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will assist board games market growth during the next five years
  • Estimation of the board games market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the board games market across Europe, North AmericaAPAC, MEA, and South America
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of board games market vendors

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