“Final Fantasy” producer says 5G will end the long-term dominance of game consoles


One of the most famous figures in Japanese game production said that the emergence of 5G as a global standard will herald the long-term demise of dedicated game consoles, even if the Covid-19 pandemic has boosted short-term demand for these machines.

The prediction of Naoki Yoshida, the director of Square Enix who oversees the development of the blockbuster Final fantasy with Dragon Quest Series, despite the demand for Sony’s PlayStation 5 Oversupply Sales of Nintendo Switch continue to exceed expectations.

However, increasing streaming speeds and the long-term shift from television as the main gaming media may change this situation.

“Once 5G becomes a global standard, there will surely be one day we can transmit images to any device,” Yoshida said in an online interview with the Financial Times.

“Players can enjoy a high-quality gaming experience on any device without being tied to gaming hardware or TV monitors. We will definitely move in that direction, and I don’t think the coronavirus will slow down this transition,” he added.

Both the gaming industry and analysts are wondering whether Cloud-based gaming The entry of technology groups such as Google and Amazon will eventually end the game console. These machines date back to the mid-1970s and have proven resilient to predictions of their imminent disappearance.

Yoshida is best known for resurrection role playing Final Fantasy XIV: The Realm of Rebirth Following the disastrous debut in 2010. For more than ten years, the role-playing series has been one of the most popular online games, with 22 million registered users worldwide.It’s coming Final Fantasy 16 Yoshida is also in production.

Square Enix itself also benefited from the blockade that stimulated demand for home entertainment. In the fiscal year ending in March, the group’s operating profit increased by 44% year-on-year to a record high of 47.2 billion yen ($430 million). Final Fantasy VII Remake And other new games.

“To use a home game console, you need to sit in front of the TV… and turn on the power and wait for the hardware to start, so this is a time-consuming entertainment,” Yoshida said. “Stay at home, there are more opportunities to turn on the switch.”

Nevertheless, following last year’s extraordinary gains, industry research group Newzoo prediction The game console market will decline by 8.9% to US$49.2 billion as game companies are struggling to cope with supply constraints caused by the global epidemic Chip shortage.

Although the pandemic has forced game companies to adopt more flexible working environments for their artists and programmers, Yoshida acknowledged some frustrations in not being able to interact physically during game development.

“When you are online, it is difficult to understand the atmosphere, so people have been using chat to ask questions,” he said. “We initially thought it would be more comfortable online, but there are unexpected blind spots.”

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