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NEW YORK, Aug. 29, 2022 /PRNewswire/ — The BOARD GAMES MARKET value is set to grow by USD 3.02 billionprogressing at a CAGR of 7.31% from 2021 to 2026, as per the latest report by Technavio. The YOY growth rate of 2022 is estimated at 6.52%. Technavio categorizes the global board games market as a part of the global leisure products industry within the global household durables market. The parent market, the global leisure products market, covers a variety of categories, including sports equipment, musical instruments, camping equipment, recreational vehicles, bicycles, toys, and other consumer-oriented games. Technavio calculates the global household durables market size based on combined revenues generated by manufacturers of household durables, including consumer electronics, home furnishings, home-building products, household appliances, houseware and specialties, and leisure products.
- Growing memberships in health and fitness clubs
- Increase in awareness about the benefits of a healthy lifestyle
- Rising number of dual-income households
- Strong growth in online sales
The rapid improvements in content and gameplay are notably driving the board games market growth, although factors such as the threat from alternate gaming platforms may impede the market growth. The board games market is fragmented. This market report also offers information on several market vendors, including Atlas Games, Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Grey Fox Games, Hasbro Inc. , Indie Boards and Cards, Mattel Inc., National Entertainment Collectibles Association Inc., PD Verlag GmbH and Co. KG, Ravensburger Group, Goliath Games LLC, The Walt Disney Co., Games Workshop Group PLC, Mindware Inc., and Warlord Games Moreover, to make the most of the opportunities and recover from post COVID-19 impact, market vendors are focusing more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segm ents.
Browse Summary of the BOARD GAMES MARKET Research Report to Learn More
- Distribution Channel
- Online
- Offline
- Product
- Tabletop
- Card and Dice
- Role-playing
- Geography
- Europe
- North America
- APAC
- Middle East and Africa
- South America
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The board games market witnessed a slow growth in 2020 due to the outbreak of COVID-19. However, the governments of several countries Lockdown restrictions lifted in the third quarter of 2020, which allowed board game producers and distribution channels to resume operations. Thus, this is expected to propel the demand for board games in the region during the forecast period. The report covers the following areas:
- CAGR of the market during the forecast period 2022-2026
- Detailed information on factors that will assist board games market growth during the next five years
- Estimation of the board games market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the board games market
- Analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of board games market, vendors
Browse Summary of the ONLINE TOYS AND GAMES RETAILING MARKET Report by Product and Geography – Forecast and Analysis 2022-2026: The market value is set to grow by USD 16.04 billionprogressing at a CAGR of 6.39% from 2021 to 2026, as per the latest report by Technavio. Furthermore, this report extensively covers online toys and games retailing market segmentation by product (activity and ride-on toys, infant and pre-school toys , plush toys, games and puzzles, and others) and geography (North AmericaAPAC, Europe, South Americaand the Middle East and Africa).
Browse Summary of the ONLINE SMARTPHONE AND TABLET GAMES MARKET Report by Device and Geography – Forecast and Analysis 2022-2026: The market value is set to grow by USD 41.77 billionprogressing at a CAGR of 14.5% from 2021 to 2026, as per the latest report by Technavio. The online smartphone and tablet games market report also offers information on several market vendors, including Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc ., and more.
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Board Games Market Scope |
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Report Coverage |
Details |
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Page number |
120 |
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Base year |
2021 |
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Forecast period |
2022-2026 |
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Growth momentum & CAGR |
Accelerate at a CAGR of 7.31% |
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Market growth 2022-2026 |
$3.02 billion |
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Market structure |
Fragmented |
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YoY growth (%) |
6.52 |
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Regional analysis |
Europe, North America, APAC, Middle East and Africa, and South America |